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Vvvvvv make and play
Vvvvvv make and play






Thanks to Ethan Lee, VVVVVV on desktop has finally gotten an update! Version 2.2 fixes a bunch of long standing bugs (for example, player level warp lines) and makes the 2.1 changes official (like player maps, coloured text in player levels, editor direct mode, etc). It’s acting as sort of a demo, but mostly I just think it happens to work really well as it’s own thing on mobile. It’s a little minigame that you might remember from the end of VVVVVV! Surprise! Today I’m also releasing another game on iOS and Android: Super Gravitron. Nicalis have been working on a Vita port as well – this should be coming out sometime this summmer! I feel very good about how it’s turned out! I wanted the game to be as good as it could be on mobile. This is something I felt I really had to take on myself – VVVVVV’s important to me, and it was really important to me that this be done right.

vvvvvv make and play

So it feels very, very good to finally have it finished, and released. These ports have been quite a long time coming! Actually, I originally started the iPhone port before I started Super Hexagon, way back in 2012. VVVVVV is now available on iPhone, iPad, Android, and OUYA!

vvvvvv make and play

I want to share that work as far and wide as I can! People have done some really incredible things with the VVVVVV editor. This version of the game only includes the player levels and the level editor – which means that, from now on, the tools to make and play VVVVVV player levels are completely free.

vvvvvv make and play

It’s called VVVVVV: Make and Play Edition, and it’s completely free.

#Vvvvvv make and play mac

Let’s start with what I consider the really important thing – inspired by things like Knytt Stories and DROD: Architect’s Edition, I’m releasing a special build of VVVVVV on Windows, Mac and Linux today. Hey everyone! I have lots of big annoucements about VVVVVV today, so let’s get to it!






Vvvvvv make and play